|
Post by FiziKx on Jul 11, 2016 19:55:23 GMT -5
Hey, all! If there are bugs or quirks regarding the game, interface, or whatever that you find, go ahead and post them here. I can't promise that any of them will be fixed for a long, long time, but I'll get to them eventually!
|
|
|
Post by marian on Jul 11, 2016 20:00:13 GMT -5
I ate a corpse.
It was tasty, but still...
|
|
|
Post by FiziKx on Jul 11, 2016 20:12:55 GMT -5
That is a feature, not a bug. <3 Thanks for the report, though :DDDDD
|
|
|
Post by marian on Jul 11, 2016 20:49:55 GMT -5
You're welcome! And this isn't so much a bug as a minor UI suggestion, but every time I'd open up the Action or Inventory windows, I found myself wishing they could be dragged around so as not to block the event window. Also, even after I figured out you had to hit the inventory button or whatever to close them again, I kept reflexively going to the upper right for an X that wasn't there to try and close out of them.
|
|
|
Post by FiziKx on Jul 13, 2016 10:42:10 GMT -5
Real quick bug note for anyone playing right now--I bugged up cooking when I was messing with it yesterday, so a random item will usually disappear from your inventory each time you cook, lol. I will fix this as soon as I can!
|
|
|
Post by marian on Jul 13, 2016 20:45:00 GMT -5
If you read a note, then drop it without toggling the window off, the text of it is still there blocking your inventory. I could only get rid of it by picking up the note again to toggle the 'read' button. Closing and reopening the inventory doesn't clear it, but might be the simplest solution.
Is editing notes possible? Unless I'm missing something I copy and pasted the contents over to a new one, made changes and deleted the old.
|
|
|
Post by FiziKx on Jul 13, 2016 21:48:01 GMT -5
I'll fix that note thing pretty promptly--good catch there! As for editing notes, I don't -think- I put it in... but I don't really have a reason for not doing so. That will be a super, super easy thing for me to add in and I'll put that on the list, too. Once next week is through, I'll have more time to work on making these critical fixes and then adding more features. Stay tuned, all.
|
|