I know it may seem a little early to start thinking of things like this, but seeing it wasn't so much the flawed mechanics that killed Cantr (the years spent playing, and the fact FTO still exists as well proves that players will put up a lot of unintuitive, unbalanced, or just plain broken things in exchange for a unique RP experience) as it was the massive failures and abuses on this front, I can't think of anything more important to have an open discussion about from the beginning.
In Cantr it's the elephant in the room that everyone knows of but isn't permitted to discuss. Here, an expectation of fair play and communication and mutual respect are things I would dearly love to see built into the game from the ground floor. FiziKx, having decay and non-infinite resources and a more reasonable sized map are going to be vast improvements, yes, but if you could only take one lesson from Cantr I hope it's this one above all.
(I kind of hate to open up this discussion with negativity, but IMO it's an important discussion that needs to be had. Players have left Cantr in droves, and I think it would be valuable to explore the reasons in a place we're actually permitted to discuss or even mention them, and talk about simple steps to avoid the entrenched problems there from ever even having a chance to become a thing here.)
I'll expand on this more in time, but basically my primary vision for the game's 'supreme' rule, of sorts, is this: if something 100% makes sense in character, then it will be permissible. If the story that we write together is always coherent and characters are not observed doing things in response to stuff that they themselves couldn't possibly know about, then there will be no issue. People will be able to play with friends, or even have more than one of their characters interact frequently, just as long as things make complete sense within the game world. Only if characters are known to be doing things that would make no sense for them to do in game will their players be investigated.
As for other rules, I'm still coming up with them. I'll be looking to this thread for guidance along the way, so please continue offering suggestions!
1. Respect, it goes both ways. From the staff, from players and to each other. This is the core, if you can't respect each other, then you can't play or work together. 2. No bullshit. In words, in games, in trolling. 3. Communication is key to all interactions. 4. Everyone should know where they stand. Nothing creates more problems then getting told conflicting things, and then a third action is taken. Players should know what is going on, and staff should be inclined to keep them in the loop.
All high minded, high value stuff. But oh, this doesn't even sound like much, but wouldn't it have made a difference. I can look at Vaylon's timeline, of the dickery he received from Lumin. I can see one, involving Cantr and myriad people, all aiming to do the best by and for the game, and treated with disdain, contempt and like a problem. That, is not acceptable behaviour, and it's a shame that most of the lessons learnt from Cantr are what not to do, regarding interactions on all levels.
Last Edit: Jul 12, 2016 21:10:18 GMT -5 by iavatus
Glad to hear it Fizi, IMO the simple approach is the most sensible. And this is another example of having already had a good look at what does and doesn't work. In FTO there's zero expectation of RP and so there's no immersion (all of my short experiences with it in the past have been off being drowned in OOC conversations and actions). And then with Cantr on the opposite extreme you have the witch hunts and choking atmosphere of paranoia and suspicion.
A middle ground where the roleplay is expected to stay IC, and players are given the breathing room to play out their character's stories in a natural way I really do believe is the most practical and healthiest thing in a game like this. And a little respect really does go a long way.
I'm less sure about the idea of direct cooperation between two characters of the same player, but I suppose, in a game starting out with a small population especially, there's times when it could be necessary, or at least when deliberately ignoring each other or a situation that effects them both would be wildly OOC.
Actually, I just remembered FTO allows characters to work together, even when they belong to the same player, so there's a precedent for that. It just slipped my mind because I've never seen anyone DO anything in that game beyond OOCing at each other, splashing in rivers, and murdering their children.