He keeps swearing Bubble would be usable by non programmers. I'm like LOL, coders always claim that about incomprehensible moonspeak. 'It's totally easy, you guys, no really there's nothing to it'. But I'm convinced enough to take a careful, nervous peek at Bubble when I get home tonight.
Okay, had a very brief look at the Bubble site and color me intrigued. The way you create things and define them and what they do reminds me a little of a visual version of Inform 7, a 'natural language' interactive fiction making program I'm played around with in the past. Though Bubble is obviously a lot more flexible.
FiziKx, playing around with the test game a little more last night, I accidentally trashed my hammer. While I would've been thrilled to have a way to throw away excess hammers and other clutter in Cantr, I could see some hilarious mishaps happening with more valuable goods or custom items, especially if using a phone. Might want to eventually make this require a confirmation.
...I should probably make a thread for UI and current feature questions.
Anyway, I never did get a chance to test out cooking. Tenmouths had a busy night, inventing hammers and religion. (In hindsight I regret not firing up Also Sprach Zarathustra in the background... )
Wow! This has come a long way since that glorified chat room. Screenshots are lovely and it looks sooo much more intuitive and welcoming than Cantr or FTO.
A subscription fee is a good thing. A subscription fee, in fact, is one of my personal requirements for ever putting in the time to play a game like this again. A fee turns players from Lilliputians into paying customers with rights and at least a small expectation of professionalism, and always leaves the option open to protest bad behavior with their wallets.
IIRC, at one point you mentioned there wouldn't be infinite resources, and that characters wouldn't live forever? Both excellent, much needed changes that will avoid so much of the stagnation of Cantr.
Any plans you're willing to share on the size of the world map yet?
Hi Hommer. Things have been a little dead here lately it looks like, I'm trying to contact Fizi to see how he's doing. There was an alpha version of the game available to test out a couple months ago, but he decided he needed to remake what he had from the ground up. The first build was pretty experimental, it sounds like he's using what he learned to make development of the new one smoother and easier to update with newer features. But he was pretty busy with exams and stuff last time I talked to him, so I don't know how actively he's been working on it since. Hopefully he'll pop in soon.
I have a question. So I get the all tech progression. How far into tech are we talking about> 20th century? 19th? 21st? ...And Is it the entire game world? Such as does the world have to work together as a whole? I dont see that working well having played FTO since it came out on and off. And Cantr for 10 years now. But over all I am excited and look forward to seeing the project. The nice thing about a game like this kind of game is the game is basic. The world is player made and complicated.