Description of Game, Development Plan, Etc. Jun 20, 2016 10:02:39 GMT -5
Post by FiziKx on Jun 20, 2016 10:02:39 GMT -5
(( Forewarning! This game is NOT anywhere near close to being ready. Don't expect it to be ready in a month, or even in a year--even though it may well be available by then, too. While it is very possible that this game will be ready in due time, it is also very possible that it will never be quite ready for a wide release, as this was an experiment with Bubble from the start! While I believe that this game will in fact be completed and smoothly playable using this framework, there is a good possibility that something will go wrong that makes the whole thing crumble when a billion people try to play it at once. I am investing a lot of time in making this game happen, but I am taking a large risk in doing so. I would very much like you to join me in making this game a reality, but you following along, offering suggestions, and etc. will be you taking the same kind of risk that I am. Enjoy the development process with me, and let's see if we can make this game happen, like I strongly believe we can. If you are fine with the fact that we are at a very early stage of development, and that this whole project could fail miserably, read on! ))
Hi, all. First of all, I'd like to thank you for joining me on this little adventure. We're going to have a great time with this game in time, so be sure to stick around.
Epoch is the working title for a PBBRPG that will be similar to Cantr and FTO. The title is named that because it is in my original vision for the game for there to be much more of an emphasis on technology, tech-progression, and general society building throughout the progression of time than in these other games. The game is set to start in the Stone Age, and through the efforts of players, move forward throughout time and into the future. Along the way (between the eras), there will be large projects that will act as sort of 'Eureka!' breakthroughs into the next era. This final technology breakthrough will be an 'epoch' in the history of the game and these characters--thus, the name of the game.
These fancy features aren't expected for awhile, though. To start, I'm simply crafting a role-playing experience that is a bit more basic. There will be traveling, resource gathering (with resource depletion, believe it or not!), items, speaking, dynamic renaming, notes, some skills, an inventory system, character aging, fighting, hunting, crafting, and any other basic thing. Many of these features are actually already complete and in the development version of the game.
I am unsure as to whether or not I will include some things such as magic and divine influence. I'm thinking that I might sneak them into the game and make it very unlikely to chance upon such things, much less learn how to harness their powers. Your characters may only hear legends about such things, and you as a player may never be sure whether or not they really exist in game. We will see.
The game is going to be in English and only in English--at least for a very, very long time. I may also need to charge a small monthly subscription fee (around $5) to keep the game up and running, as I am a poor college student and this stuff costs money. Any donations would also gladly be accepted, be it in monetary or time form. If you are interested in donating your precious time and energy into making this game happen, I am looking for two people to join my 'World-Building Department', the equivalent of a Programming Department for some other games. I will also always be looking for suggestions for things that we should add to the game.
That's the general overview of everything. If you have any questions or comments, feel free to post them here in this thread.
Edit (6/23): Here are some screenshots of what I have so far (the UI design/look will be improved more eventually. Also note that this is not a mockup; everything is fully functional here):