Post by marian on Jul 12, 2016 12:33:52 GMT -5
First, I know FiziKx already has good ideas for much of this. But Epoch is really fortunate in having had plentiful examples in other games as to what works and what doesn't, so it might be useful to compile a list of the major things on both sides there that come immediately to mind. Obviously the game is still in very early alpha and arguing over minutia would be pointless--even most of these broader issues I doubt can be addressed in a concrete way until more of the basic framework is in place, but there's no harm in talking it all over.
The Big Three that come to mind for me as far as crippling Cantr went would be
1.) Stagnancy - resources are infinite and everything lasts forever, characters included. There's no reason or drive to make or do anything, so might as well sleep on a harvester and hoard forever, or pretend to be an eight year old and go inside forever for kinky BDSM fun. Now I won't say this definitely was THE death knell for the game, as 'potatoes and porn' was an enforced playstyle and if not for that good RPing could've still led to reasons to play for culture and conflict and so on, but it definitely would've been in spite of the mechanics rather than encouraged by them. FiziKx seems to have plans for addressing most of this though.
2.) Ridonculous world map and spawning system - Stupidly massive world for a tiny handful of characters to rattle around in like two peas in a parking garage, spawning system that rewards zombie hordes, and the whole system where players are punished in and outside the game because of an RNG they have no control over. This one I'd think would have some very simple fixes.
3.) Combat - LOL, do I need to even get into this?
FTO is a whole nother can of worms, but someone more familiar with that game would have to open it. Epoch already soundly beats it in the UI department, anyway.
Anyway, as far as smaller details go, I know we all have our nitpicks and visions for The Perfect Game, but I'd say it's important to member that while it's a game in a similar style, Epoch is it's own game and will follow its own path. I'm not expecting it to have a counterpart for every detail of other games, our even include many of them. In fact Cantr and FTO were both rather bloated IMO. Sometimes less really is more, and I've gotten the impression Epoch will have a different focus anyhow. (A good thing, as that's sometHing both of the other two examples were lacking.)
The Big Three that come to mind for me as far as crippling Cantr went would be
1.) Stagnancy - resources are infinite and everything lasts forever, characters included. There's no reason or drive to make or do anything, so might as well sleep on a harvester and hoard forever, or pretend to be an eight year old and go inside forever for kinky BDSM fun. Now I won't say this definitely was THE death knell for the game, as 'potatoes and porn' was an enforced playstyle and if not for that good RPing could've still led to reasons to play for culture and conflict and so on, but it definitely would've been in spite of the mechanics rather than encouraged by them. FiziKx seems to have plans for addressing most of this though.
2.) Ridonculous world map and spawning system - Stupidly massive world for a tiny handful of characters to rattle around in like two peas in a parking garage, spawning system that rewards zombie hordes, and the whole system where players are punished in and outside the game because of an RNG they have no control over. This one I'd think would have some very simple fixes.
3.) Combat - LOL, do I need to even get into this?
FTO is a whole nother can of worms, but someone more familiar with that game would have to open it. Epoch already soundly beats it in the UI department, anyway.
Anyway, as far as smaller details go, I know we all have our nitpicks and visions for The Perfect Game, but I'd say it's important to member that while it's a game in a similar style, Epoch is it's own game and will follow its own path. I'm not expecting it to have a counterpart for every detail of other games, our even include many of them. In fact Cantr and FTO were both rather bloated IMO. Sometimes less really is more, and I've gotten the impression Epoch will have a different focus anyhow. (A good thing, as that's sometHing both of the other two examples were lacking.)